There are a number of reasons why your ADSL service could stop working, below are some steps that you should go through to 'troubleshoot your service' to see if we can find out what's going on.
When your ADSL modem or router loses line sync it means that its not able to talk correctly to the DSLAM at the exchange (the other end of your phone line). There are a number of reasons why this could be happening. Here are some things you should check before logging a fault with our helpdesk. These are in order of how you should check them, if one solves your problem then you need not progress to the next.
There are several things you can test to see if your ADSL line speed is correct.
Firstly try out our speed tester available in the support section of our website, it will upload and download a test file to your computer. The results should be near to your selected line speed. Please note however, that if your computer is an older model, the performance of the speed test may be hampered by the power of your computer. Hence it may report to be slower than it actually is, because you are reaching the limitations of your computer, or local network, before reaching the limitations of your ADSL service.
Next, try downloading a file from our Mirror server (http://mirror.internode.on.net).
This usually happens when an ADSL line filter is not connected correctly to one or all of your phones.
Check that all of your phones that are attached to the line that has ADSL connected to it have filters and/or are on the correct plug of an ADSL splitter.
This often happens when you don't have the line filters connected correctly to each phone in your house. Check that you have the line filters connected correctly.
There are also some incompatibilities between certain ADSL filters and Panasonic cordless phones, if you have a Panasonic Cordless phone, try a different ADSL filter, or try connecting two in series.
If you have an older analogue cordless phone, your DSL modem could be causing electronic interference if it is in close proximity to your cordless phone aerial. Shift your phones base station further away from your ADSL modem, or get a digital cordless phone.
Internode cares very deeply about the quality of the technical support that we provide to our customers. It is one of the most important things that we do.
The overwhelming majority of interactions between our customers and our technical support staff are positive and effective ones, allowing us to assist you with your inquiry or fault report and resolve the issue concerned efficiently and effectively.
However, we don't live in a perfect world, and sometimes you may find that you have not received the level of support that you desire - whether in response to a technical query, a fault report, a sales query, or a query to our accounts department.
Lets start by summarising the ways to initially contact Internode for support.
You can do one of these things to request assistance from us:
Usually, your issue should be resolved or addressed in a timely manner by our staff. However, if you ever need to, you have the option to escalate your issue.
Escalation refers to the process of notifying us that you wish us to take higher level action to ensure that your issue is resolved to your satisfaction.
You might wish to do this because your initial query has not been resolved satisfactorily; because you have not been contacted in response to that query after a reasonable period of time, or because you have an issue or (heaven forbid) a complaint with the manner in which your issue was handled by our staff.
There are two levels of escalation that you can pursue if you need to.
Level 1: Just follow up the initial query and ask how its going: Send us another query about the open issue you have, to jog the memory of the person assigned to it, via the same path that you used to initially report the issue. There are various reasons why some things can take a while to resolve. Feel free to ask.
Level 2: If the above does not yield a response that you consider to be satisfactory, in a reasonable time, escalate the issue further to our senior management team for action.
Here is how to pursue a level 1 or a level 2 escalation:
If you initially opened a ticket with us already, using our online support request form, just reply to the email you should have received in response to opening that ticket. This reply will be directed to the customer service officer assigned to your issue, and your reply will be added to the audit trail kept with that ticket in our database.
If you didn't open a support ticket (but instead sent email or made a phone call), you can either call us again, or open a ticket on the web now (to create an audit trail to help us to track the issue efficiently with you going forward).
Then, give us a reasonable chance to respond to your follow up query before moving to level 2 if necessary.
If you are still unsatisfied with the handling of your issue, having initially escalated it as above, you are welcome to escalate it further, to our senior management staff.
Please refer to this page for further information:
http://www.internode.on.net/contact/feedback/
The Internet is not a single network, it is a complex mesh of many networks. There are a lot of potential causes of periods of low performance when using any Internet access service.
We'll explain (below) some of the more common ones, provide some guidance on them, and (if pain persists), tell you how to report a potential performance issue to our helpdesk, with enough information to assist them in diagnosing the issue and assisting you in the most efficient manner possible.
First, lets define some terms that are relevant to the process of discussing performance issues.
Latency is the period of time taken to move information from one location to another - it is the delay in moving a packet of data. This is most commonly expressed by ADSL users as their 'ping time' - which is actually a measure of the latency in moving a packet from one location to another and back again - otherwise known as the Round Trip Time.
By way of analogy, you might think about latency as being like the elapsed time it takes to drive to a destination and return home again.
Packet loss refers to the percentage of packets which, when transmitted in the network, fail to reach their destination. Packet loss, as indicated by tools such as 'ping', indicates the loss in either the outbound or the return direction, and does not indicate the location or direction in which that loss occurred. It is commonly referred to as a percentage, with 0% loss meaning that all packets were carried to their destination successfully.
By way of analogy, you might think of this as the likelihood that you will actually manage to drive to your chosen destination and get home again (!).
Note that the TCP protocol uses the loss of packets as part of its rate control and adjustment mechanisms, so that some (small) level of packet loss is actually normal during TCP based data transfers.
(often called 'download speed' or 'throughput'): This is the rate at which data is transferred over a connection. It is often expressed as a speed in KiloBITS per second or in KiloBYTES per second.
It is common to confuse these, as they can both be abbreviated to just 'K/sec', and its important to be clear on which one you are referring to at a given time.
It is also important to understand that transfer rates can be expressed in terms of total data rate (including various overheads, like ATM cell tax and IP packet header data), or payload data rate (the resulting download rate for the data you actually wanted to transfer).
By way of analogy, you might think of this as the speed at which you can drive somewhere - something which is constrained by the current speed limit, and also by the potential presence of other cars on the road (and consequent traffic jams!).
The factors that affect download performance are many and varied, and latency, packet loss and transfer rate are interdependent.
These three factors matter differently to different people.
Someone wanting to play interactive games may care more about latency and packet loss than they do about transfer rate. In particular, latency affects the responsiveness in game play - in particular it defines the delay (or 'lag') between instructing an in-game character to take an action, and seeing the results of that action reflected back to you by the game server.
Naturally, any packet loss also adversely affects game play.
However, transfer rate (throughput) is not always affected by high latency or even by moderate packet loss. Therefore, the responsiveness of the Internet in terms of web browsing, access to email, and similar functions, may not be significantly affected by higher latency.
The Internet protocols used for most data transfers (TCP) are designed to automatically adapt to the latency and packet loss present in any given end-to-end network path, and to deliver the best possible transfer rate under current circumstances. They are adaptive protocols and they benefit from 30 years of performance tuning in this respect.
Your MTU, or Maximum Transmission Unit, is a measure of the configured packet size that your computer uses when sending packets of data to other computers. In the context of ADSL, an MTU is commonly set somewhere between 1400 and 1500 bytes.
There turn out to be some critical sizes for the MTU, and a variety of performance problems can be caused (for different, but inter-related, reasons) if your MTU is set too high. Contrary to what might seem sensible, lowering your MTU can actually raise your data transfers speeds (up to a point) as a result.
The various adverse issues possible when your MTU is too large can include:
The solution is to try lowering your MTU to see if your issue(s) are resolved in this manner.
This webpage and utility may assist in this case: http://www.dslreports.com/front/drtcp.html
It is in fact normal that the speed of your ADSL line plays a part in the overall latency of your ADSL service when communicating with other hosts on the Internet. You can, therefore, lower your latency to all destinations by moving to a higher line speed, if you wish to.
Yes, it does.
If you run any sort of peer-to-peer file exchange software, for instance, this can completely consume the bandwidth in your ADSL service to the exclusion of your own additional use of that service.
You can even find that after you have stopped using a Peer-to-Peer service, that your performance remains low, due to other P2P software users trying to connect to your system (which can continue for some time after you have disconnected from some P2P 'networks'). Even their attempts to connect to you are consuming capacity in your ADSL service.
It is also important to appreciate that concurrent uploads have a very significant effect on your available download speed. This effect is especially pronounced with ADSL services (compared to other, symmetric forms of Internet link).
ADSL services are more significantly affected because all data transfers need to send data in both directions in order to work properly. When you are 'downloading' something, there is a stream of 'ACK' (or Acknowledgment) data packets flowing in the return direction, which manage the data flow and ensure that it is working properly.
The bandwidth required by those ACK packets is typically equivalent to around 1/4 to 1/8th of the transfer rate you are achieving in the 'download' direction (as a rule of thumb - this is actually subject to some significant variation for a number of reasons).
As a result, if you are downloading at (say) 512 kilobits per second, you can expect to see 64-128k (i.e. up to 100%) of the 'upload' direction in a 512/128 ADSL service being consumed as well.
If you then decide to upload a file at the same time, that file upload actually slows the download because it slows down the ACK packets - and slowing those ACK packets down causes the entire data transfer to slow down.
It is the asymmetry in the ADSL line speeds which makes the effect more severe in the ADSL situation. ADSL is optimised for fast download speeds.
You should expect download speeds to be very seriously impacted by any file uploads that you may be undertaking at the same time. This is a normal consequence of the design of ADSL services.
Actually, some of them can!
ADSL devices have to work with copper phone lines which are not perfect transmission paths by a long shot; The ADSL device actually works out which parts of the 'spectrum' are usable on your line, and confines its activity to those parts.
Normally there is enough 'good' spectrum to let your ADSL service run at its full rated speed.
However, some lines can encounter periods of time when the copper lines are degraded in quality by external factors (for instance, in some parts of the Telstra copper network, the quality of copper lines is adversely affected after rain, if some of that moisture works its way through defective or worn out insulation around the copper wires in your street).
ADSL devices compensate for such situations by reducing their effective throughput (confining themselves to those parts of the spectrum that are still working).
However, it appears that some ADSL devices don't necessarily 'spring back' and start to use all of the available spectrum again once the line problem has cleared. So those devices may remain 'slow' even when the copper line is fine again.
As a result, it is worthwhile power cycling your ADSL device if your performance has degraded noticeably, to see if this improves your transfer rates once the ADSL device has re-connected to the network.
Yes, some of them can. We recommend the use of Ethernet based ADSL devices because this minimises the requirement to have any special driver software loaded into your computer to use ADSL.
If you are using a USB or PCI based ADSL device, it will require a software driver. Some USB and PCI ADSL drivers aren't written all that well - and they can be a contributor to low download speeds or variable latency in your ADSL service.
For example, some computers using USB ADSL services see adverse ADSL performance when playing online games, because the CPU of your computer is being completely tied up in operating your game - leaving insufficient CPU cycles to properly operate your ADSL device.
It is well worthwhile ensuring that you are running the latest version of USB or PCI card drivers from the manufacturer of your ADSL device - and if pain persists, it is worth considering the use of an Ethernet based ADSL device instead.
It probably means you are suffering a complete drop-out of your ADSL service - that it is losing contact with your exchange and having to re-synchronise itself and re-establish its connection.
You should consult our FAQ about line synchronisation loss to understand and check on the possible causes for this happening. Most of these issues can be resolved relatively simply.
The best thing you can do if you feel that you are encountering performance on your ADSL service which is below your expectations is as follows:
If you wish to report a performance related issue to us, we're happy for you to do that. All you need to do is ensure that you are as specific and accurate as possible in your report.
Please open a report with us online, using the support ticket tool on the Internode web site, as this provides us with documentary information and a definite timeframe and issue to track. You should feel free to call up later and discuss the issue if you wish, quoting the tracking number assigned when you open such an issue with us.
In that performance report, ideally, we would prefer that you provide the following information when reporting a performance related issue: